« Ackadia's Guide to Guild Wars… Assassin Elite Skills »
Capturing Assassin Boss Elite spells in Guild Wars (Factions and Nightfall)
Critical Strike Elite Spells
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Assault Enchantments (Hex)
For (10..30) seconds, the next time target foe is hit by a dual attack, that foe loses all Enchantments.
Cost: 5 / Cast: ¼ sec / Recharge: 15 sec
Boss: Faveo Aggredior (Demon, Titan)
Assault Enchantments location: Nightfallen Jahai (reached via the Gates of Torment) [Nightfall]
Green drop: (Vampiric daggers)
Dark Apostasy (Enchantment)
For [10..35] seconds, every time you successfully make a critical hit, you remove one Enchantment from your target. If you remove an Enchantment in this way, you lose [10..4] Energy or Dark Apostasy ends
Cost: 10 / Cast: 2 sec / Recharge: 30 sec
Boss: Arius, Dark Apostle (Outcast, Human)
Location: Rhea's Crater, Luxon lands [Factions]
Green drop: (Daggers with enchantment and penetration buffs)
Boss: Darkroot Entrop (Undergrowth, Plant)
Location: Mourning Veil Falls, Kurzick lands [Factions]
Green drop: (Zealous daggers)
Fox's Promise (Enchantment)
For (5..17) seconds, your attacks cannot be "blocked" or "evaded". This Enchantment ends the next time you fail to hit.
Cost: 10 / Cast: 1 sec / Recharge: 20 sec
Boss: Hanchor Trueblade (Harpy)
Location: Holdings of Chokhin, Vabbi [Nightfall]
Green drop: (Zealous daggers)
Locusts' Fury (Enchantment)
For [10..35] seconds, you have an additional 20% chance to double strike.
Cost: 10 / Cast: 2 sec / Recharge: 30 sec
Boss: Chkkr Locust Lord (Mantis, Insect)
Location: Melandru's Hope, Kurzick lands [Factions]
Green drop: (Vampiric daggers)
Palm Strike (Skill)
Target touched foe takes [5..65] damage. This counts as an off-hand attack.
Cost: 10 / Cast: 0.75 sec / Recharge: 12 sec
Boss: Kenshi Steelhand (Jade Brotherhood, Human)
Location: Bukdek Byway, Keineng area [Factions]
Green drop: Kenshi's Butterfly Daggers (Zealous)
Seeping Wound (Hex)
For [5..20] seconds, if target foe is suffering from Bleeding or Poison, that foe suffers Health degeneration of -2
Cost: 5 / Cast: 1 sec / Recharge: -
Boss: Shreader Sharptongue (Vermin)
Location: Xaquang Skyway, Keineng area [Factions]
Green drop: (Daggers, extend bleeding)
Way of the Assassin (Stance)
For 20 seconds, if you are under the effects of an Enchantment, your attacks have a +(5..29)% chance to critical.
Cost: 5 / Cast: 12 sec / Recharge: 20 sec
Boss: Major Jeahr (Kourna, Human)
Location: Dejarin Estate, Kourna [Nightfall]
Green drop: (Zealous daggers)
Dagger Mastery Elite Spells
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Flashing Blades (Stance)
For [5..20] seconds, you have a 50% chance to block incoming attacks while attacking
Cost: 10 / Cast: - / Recharge: 20 sec
Boss: Lou, of the Knives (Am Fah, Human)
Location: Shenzun Tunnels, Keineng area [Factions]
Green drop: Lou's Karambits (Daggers, armour pentration 20/20)
Boss: Waeng (Am Fah, Human)
Location: The Undercity, Keineng area ('Assist the Guards Quest' only) [Factions]
Golden Skull Strike (Off-Hand Attack)
Must follow a lead attack. If you are under the effects of an Enchantment and this attack hits, target foe is dazed (4..9) seconds.
(May have originally been called 'Golden Jaw Strike')
Cost: 10 / Cast: 15 sec / Recharge: 20 sec
Boss: Ravager of Dreams (Demon)
Location: Depths of Madness, Realm of Torment [Nightfall]
Green drop: (Daggers, extends Dazed)
Moebius Strike (Attack)
Must follow a Dual Attack. If it hits, Moebius Strike strikes for [10..35] damage. If you strike a foe whose health is below 50%, all your other attack skills are recharged.
Cost: 5 / Cast: - / Recharge: 8 sec
Boss: Bramble Everthorn (Undergrowth, Plant)
Location: The Eternal Grove, Kurzick lands [Factions]
Green drop: (Zealous chakrams)
Shattering Assault (Dual attack)
Must follow an off-hand attack. If it hits, target foe loses one Enchantment. If an Enchantment was removed in this way, you deal +(15..63) damage.
Cost: 10 / Cast: 4 sec / Recharge: 20 sec
Boss: Achor the Bladed (Mandragor)
Location: Crystal Overlook, The Desolation [Nightfall]
Green drop: (Zealous daggers)
Temple Strike (Off-hand attack)
Must follow a lead attack. If this attack hits, target foe is interrupted, Dazed, and Blinded for [1..8] seconds
Cost: 15 / Cast: - / Recharge: 12 sec
Boss: Assassin's Construct (Shiro'Ken)
Location: Sunjiang District (mission only), Keineng area [Factions]
Boss: Assassin's Construct (Shiro'Ken)
Location: Silent Surf, Luxon lands, [Factions]
Green drop: (Kaolin daggers) (Increased Daze)
Deadly Arts Elite Spells
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Assassins Promise (Hex)
For [5..15] seconds, if target foe dies, you gain [5..20] energy, and all your skills are recharged.
Cost: 5 / Cast: 0.75 sec / Recharge: 45 sec
Boss: Xuekao, The Deceptive (Am Fah, Human)
Location: Pongmei Valley, Keineng area [Factions]
Green drop: Daggers of Xuekao (armour penetration 20/20)
Mark of Insecurity (Hex)
For (5..21) seconds, Enchantments and Stances on target foe expire 50% faster.
Cost: 5 / Cast: 1 sec / Recharge: 10 sec
Boss: Chimor the Lightblooded (Margonite)
Location: Nightfallen Jahai, Realm of Torment [Nightfall]
Green drop: (Daggers, armour penetration 20/20)
Shroud of Silence (Hex)
All of your Spells are disabled for 15 seconds. For [3..10] seconds, target touched foes cannot cast spells.
I think this could work well with echo and renewal spells…
Cost: 10 / Cast: 0.75 sec / Recharge: 30 sec
Boss: Bound Vizu (Spirit / Shiro'ken)
Location: Tahnnakai Temple (mission), Keineng area [Factions]
Note: Kill boss before the last of the monks and capture the elite, or the cutscene transfers you to the next town.
Boss: Silent Ancient Onata (Shiro'ken)
Location: Raisu Palace (mission and explorable), Keineng area [Factions]
Green drop: (Daggers, increases crippled) (explorable only)
Siphon Strength (Hex)
For [5..11] seconds, target foe deals 15 less damage with attacks whereas all of your attacks against that foe have an additional 33% chance of being a critical hit.
Cost: 15 / Cast: 2 sec / Recharge: 30 sec
Boss: Ssaresh Rattler (Naga)
Location: Maishang Hills, Kurzick lands [Factions]
Green drop: (daggers)
Way of the Empty Palm (Enchantment)
For [5..20] seconds, off-hand and dual attacks cost no energy.
Cost: 5 / Cast: 1 sec / Recharge: 30 sec
Boss: Lord Senkai, Lord of the 1,000 Daggers Guild (Am Fah, Human)
Location: Boreas Seabed, Luxon lands [Factions] (during 'The Halcyon Job' quest only
Note: Claims that this may be the only Boss with this Elite are wrong…
Boss: Llidus of the Empty Palm (Luxon, Human)
Location: Boreas Seabed (apparently), Luxon lands, [Factions]
Green drop: ()
Notes: Haven't found himself, yet, but there's this update note on the GuildWars site:
Update - Thursday June 29 (2006)
Fixed bugs that prevented the bosses Ilidus of the Empty Palm and Milodestus the Wrangler from appearing.
Shadow Arts Elite Spells
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Beguiling Gaze (Spell)
If target touched it casting a Spell, that foe is interrupted and becomes Dazed for [5..11] seconds
Cost: 10 / Cast: 0.15 sec / Recharge: 15 sec
Boss: Warden of Saprophytes (Warden)
Location: Ferndale, Kurzick lands [Factions]
Green drop: (Daggers, extends dazed)
Note: Apparently only available only before completion of the 'Temple of the Dredge' quest
Boss: Razorfang Hazeclaw (Creeping Carp)
Location: Gyala Hatchery, Luxon territory [Factions]
Green drop: (Daggers, extends dazed duration)
Boss: Falaharn Mistwarden (Warden)
Location: Morostav Trail, Kurzick territory [Factions]
Green drop: (Daggers, extends dazed)
Hidden Caltrops (Hex)
For 20 seconds, the next time target foe takes damage while moving, that foe takes (15..63) damage and is Crippled for (5..17) seconds.
Cost: 5 / Cast: 1 sec / Recharge: 8 sec
Boss: Admiral Kaya (Kournan, Human)
Location: The Floodplain of Mahnkelon, Kourna [Nightfall]
Green drop: (Daggers, extends crippled duration)
Shadow Form (Enchantment)
For [5..20] seconds, all hostile Spells that target you fail and all attacks against you miss. When Shadow Form ends, you lose all but [5..50] Health. ![]()
This is the sort of elite you use when you are going to die and want to try and run far, far away! 55hp builds might have a use for it mind…
Cost: 5 / Cast: 1 sec / Recharge: 60 sec
Boss: The Afflicted Senku (Afflicted)
Location: Eternal Grove (mission), Kurzick territory [Factions]
(Also Unwaking Waters (mission))
Boss: The Afflicted Soon Kim (Afflicted)
Location: Sunjiang District (Explorable), Kaineng area [Factions]
Shadow Prison (Hex)
Shadow Step to target foe. For (4..9) seconds, that foe moves 66% slower.
Cost: 5 / Cast: ¼ sec / Recharge: 20 sec
Boss: Ardeh the Quick (mob type)
Location: Joko's Domain, The Desolation [Nightfall]
Green drop: (Daggers, armour penetration 20/20)
Shadow Shroud (Hex)
For [3..9] seconds, target foe cannot be the target of enchantments.
Cost: 10 / Cast: 1 sec / Recharge: 20 sec
Boss: Shrouded Oni (Oni)
Location: Unwaking Waters, Luxon territory [Factions]
Green drop: (Vampiric daggers)
No Attribute - Elite Spells
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Aura of Displacement (Enchantment)
When you cast Aura of Displacement, Shadow Step to a target foe. When you stop maintaining Aura of Displacement, you return to your original location.
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This one has a lot of promise! Firmly my favourite Assassin Elite.
Cost: 10 / Cast: 0.25 sec / Recharge: 15 sec / Upkeep: -1
Boss: Urkal the Ambusher (Dredge)
Location: Ferndale, Kurzick lands [Factions]
Green drop: Urkal's Kamas (Vampiric. Nice skin)
Boss: Maximole (Dredge, I think)
Location: Ferndale, Kurzick lands [Factions] (During the 'Revolt of the Dredge' quest only)
Shadow Meld (Enchantment)
Shadow Step to target other ally. When you stop Maintaining this Enchantment, you return to your original location.
Cost: 10 & -1 regeneration / Cast: ¼ sec / Recharge: 20 sec
Boss: Lunto Sharpfoot (insect)
Location: Marga Coast, Kourna [Nightfall]
Green drop: (Daggers, extend poisoning)
Wastrel's Collapse (Hex) (formerly 'Shameful Waste')
After 5 seconds, target foe is knocked down. This Hex spell ends prematurely if that foe uses a Skill.
Cost: 5 / Cast: ¼ sec / Recharge: 8 sec
Boss: Jarimiya the Unmerciful (Heket)
Wastrel's Collapse location: Vahterdi Valley, Vabbi [Nightfall]
Green drop: (Daggers, extend poisoning)
Favourite regular spells, from Skill vendors
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Some of the spells and skills below are better than most of the Elites and as such should be considered an essential purchase! These should be sought from Skill vendors
as part of your arsenal for general use, or specific builds and/or areas.
Attribute:
spell (type)
comment
Cost: / Cast: sec / Recharge: sec
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