« Ackadia's Guide to Guild Wars… Ranger Elite Skills »
Ranger Elite Bosses in Guild Wars
Expertise Elite Spells
Archer's Signet (Signet)
All your non-attack skills are disabled for [15..7] seconds. For 30 seconds, your next [1..7] bow attacks cost no Energy.
Cost: - / Cast: 2 sec / Recharge: 45 sec
Boss: Nundak the Archer (Dredge)
Location: Melandru's Hope, Kurzick [Factions]
Green drop: (Recurve bow, lengthens poison duration)
Escape (Stance)
For [5..17] seconds, you most 25% faster and have a 75% chance to Evade attacks.
Cost: 5 / Cast: - / Recharge: 30 sec
Boss: Tenzel the Quick (Insect, Rain Beetle)
Location: Holdings of Choklin, Vabbi [Nightfall]
Green drop: (Short bow, lengthens poison duration)
Boss: Tenshek Roundbody (Insect, Rain Beetle)
Location: The Hidden City of Ahdashim, Vabbi [Nightfall]
Green drop: (Short bow, lengthens bleeding duration)
Boss: Stsou Swiftscale (Naga)
Location: Maishang Hills, Luxon [Factions]
Green drop: (Vampiric shortbow)
Boss: Whuup Buumbuul (Troll)
Location: Talus Chute, also Snake Dance, Shiverpeaks [Prophecies]
Expert's Dexterity (Preparation)
For 12 seconds, all your attack Skills cost 75% more Energy and recharge (10..42)% faster.
Cost: 5 / Cast: 2 sec / Recharge: 12 sec
Boss: Bansheh, Gatherer of Branches (mob type)
Location: Resplendent Makuun, Vabbi [Nightfall]
Green drop: (Nice longbow, armor penetration 20/20)
Glass Arrows (Preparation)
For [10..35] seconds, your arrows strike for +[5..15] damage if they hit and cause Bleeding for [10..20] seconds if they are Blocked.
Cost: 10 / Cast: 2 sec / Recharge: 30 sec
Boss: Lorelle, Jade Cutter (Outcast)
Location: Rhea's Crater, Luxon [Factions]
GReen drop: (Longbow, lengthens poison duration)
Boss: Nadet, Glass Weaver (Dredge)
Location: Morostov Trail, Kurzick [Factions]
Green drop: (Recurve bow, increases crippled duration on foes)
Infuriating Heat (Nature Ritual)
Create a level (1..8) Spirit. Non-Spirit creatures within its range gain adrenaline twice as fast. This Spirit dies after (30..54) seconds.
Cost: 15 / Cast: 5 sec / Recharge: 30 sec
Boss: Colonel Custo (Kournan, Human)
Infuriating Heat's location: Dejarin Estate, Kourna [Nightfall]
Green drop: Custo's Hornbow (Armor penetration 20/20, marksmanship +1 (20%))
Marksman's Wager (Enchantment) [Prophecies only]
For 12 seconds, you gain [5..9] Energy whenever you arrows hit, but lose 10 Energy whenever your arrows fail to strike.
Cost: 5 / Cast: 2 sec / Recharge: 24 sec
Boss: (Custodian Phebus) (Forgotten)
Location: Thirsty River (mission, 5th encounter), Desert [Prophecies]
Boss: Custodian Jenus (Forgotten)
Location: Elona Reach, Desert [Prophecies]
Note: Depending on your class(es) and team this can be a hassle to get, especially with just henchmen!
Oath Shot () [Prophecies only]
If Oath Shot hits, all your skills except Oath Shot are recharged. If it misses, all your skills are disabled for 10 seconds. (50% chance to miss with Expertise below 7).
Cost: 10 / Cast: - / Recharge: 20 sec
Boss: Cairn The Troubling (Jade Armor)
Location: Ring Of Fire, Fire Islands [Prophecies]
Boss: Cairn The Relentless (Jade Armor)
Location: Abaddon's Mouth, Fire Islands [Prophecies]
Boss: Perfected Cloak (Jade Armor)
Location: Thunderhead Keep, Shiverpeaks [Prophecies]
Boss: Hilios The Dutiful (Jade Armor)
Location: Iron Mines of Moladune, Shiverpeaks [Prophecies]
Boss: (Unnamed) Jade Bow (Jade Armor) (look for green cast and your moral boost)
Location: Ice Floe, Shiverpeaks [Prophecies]
Note: There's that many Muraat patroling here it's just not worth the effort!
Practiced Stance (Stance) [Prophecies only]
For [20..32] seconds, your Preparations are 50% faster and last [24..45]% longer.
Cost: 5 / Cast: - / Recharge: 15 sec
Boss: Ryk Arrowwing (Avicara)
Location: Mineral Springs [Prophecies]
Trapper's Focus (Preparation)
For 12 seconds, your trap skills are not easily interruptible.
Cost: 5 / Cast: 2 sec / Recharge: 20 sec
Boss: Chehbaba Roottripper (Yeti)
Location: Mount Qinkai, Luxon [Factions]
Green drop: (Longbow, crippled duration increased)
Beast Mastery Elite Spells
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Enraged Lunge (Pet Attack)
Your animal companion attempts an Enraged Lunge that deals +[5..15] damage (maximum bonus 60) for each recharging Beast Mastery skill.
Cost: 5 / Cast: - / Recharge: 5 sec
Boss: Royen Beastkeeper (Jade Brotherhood, human)
Location: Nahpui Quarter, Keineng area
Green drop: Royen's Hornbow (Great hornbow, armor penetration 20/20, Marksmanship +1 (20)
Ferocious Strike (Pet Attack)
Your animal companion attempts a Ferocious Strike that deals +[13..28] damage. If that attack hits, you gain adrenaline and [3..10] Energy.
Cost: 5 / Cast: - / Recharge: 8 sec
Boss: Bolten Largebelly (Heket)
Ferocious Strike Nightfall location: Forum Highlands, Vabbi [Factions]
Green drop: (recurve bow, lengthens Crippled duration)
Boss: Milodestus the Wrangler (Outcast, human)
Location: Boreas Seabed (explorable), Luxon [Factions]
Green drop: ()
Boss (Tyria): Thul the Bull (Stone Summit, Dwarf)
Location: Spearhead Peak, Shiverpeaks [Prophecies]
Heal as One (Skill)
If you or your animal are below 50% Health, you both gain [25..145] Health.
Cost: 5 / Cast: 1 sec / Recharge: 12 sec
Boss: Salke Fur Friend (Warden)
Location: Melandru's Hope, Kurzick [Factions]
Green drop: ()
Lacerate (Nature Ritual)
Crete a level [1..10] Spirit. Bleeding creatures within its range suffer -2 Health degeneration. When this Spirit dies, all creatures within its range that have less than 90% Health begin bleeding for [5..25] seconds. This Spirit dies after [30..150] seconds.
Cost: 10 / Cast: 5 sec / Recharge: 60 sec
Boss: Ryver Mossplanter (Warden)
Location: Arborstone (mission & explorable area), Kurzick [Factions]
Green drop: Ryver's Shortbow (lengthens Crippled duration)
Rampage as One (Skill)
For (5..13) seconds, both you and your animal companion attack 33% faster and run 25% faster.
Cost: 25 / Cast: - sec / Recharge: 20 sec
Boss: Tundoss the Destroyer (Heket)
Rampage as One location: Jahai Bluffs, Kourna [Nightfall]
Green drop: Tundoss' Shortbow (Vampiric)
For 30 seconds, you and your pet's next 5 attacks deals (4..9) additional damage.
Cost: 5 / Cast: - sec / Recharge: 10 sec
Boss: Sergeant Behwah (Kourna)
Strike as One Location: Turai's Procession [Nightfall]
Green drop: Benwah's Recurve Bow (Armor penetration 20/20, Marksmanship +1 (20%) but Armor -10 while attacking)
Marksmanship Elite Spells
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Barrage (Attack)
All your preparations are removed. Shoot arrows at up to 6 foes adjacent to your target. These arrows strike for +[1..16] damage if they hit.
This is almost a definitive Ranger elite. All Rangers should capture this!
Cost: 5 / Cast: - / Recharge: 1 sec
Boss: Commander Kubeh (Kournan, human)
Location: Arkjok Ward, Kourna (only during the during 'The Great Escape' quest) [Nightfall]
Boss: Bearer of Misfortune (Demon)
Location: Domain of Pain, Realm of Torment [Nightfall]
Green drop: ()
Boss: Aurora (Human)
Location: Boreas Seabed (mission, second round/battle, with Seaguard Gita) Luxon [Factions]
Boss: Chkkr Thousand Tail (Mantis, insect)
Location: Drazach Thicket, Kurzick lands [Factions]
Green drop: Chkkr's Flatbow (Zealous)
Boss: Markis (Human)
Location: Iron Mines of Moladune, Shiverpeaks [Prophecies]
Boss: Snyk The Hundred Tongue (Wurm)
Location: Abaddon's Mouth [Prophecies]
Broad Head Arrow (Attack)
You shoot a broad head arrow that moves slower than normal. If it hits, the target is interrupted and dazed for [5..20] seconds
Cost: 25 / Cast: - / Recharge: 20 sec
Boss: Daeman (Human)
Location: Boreas Seabed (mission, first round/battle, with Seaguard Eli), Luxon [Factions]
Boss: The Afflicted Huan (Afflicted)
Location: Vizunah Square (mission), Keineng area [Factions]
Location (2): Sunjiang District (explorable), Keineng area [Factions]
Green drop: ()
Boss:The Afflicted Pana (Afflicted)
Location: Unwaking Waters (mission), Kurzick [Factions]
Burning Arrow (Attack)
If this attack hits, you strike for +(10..26) damage and cause Burning for (1..4) seconds.
Cost: 10 / Cast: - sec / Recharge: 8 sec
Boss: Admiral Chiggen (Corsair, human)
Location: Marga Coast, Kourna [Nightfall]
Green drop: Chiggen's Shortbow (Vampiric)
Crippling Shot (Hex) [Prophecies only]
If your shot hits, your target becomes Crippled for [1..8] seconds. This attack cannot be Blocked or Evaded.
Cost: 10 / Cast: - / Recharge: 1 sec
Boss: Melandru's Cursed (Flesh Golem
Location: Perdition Rock [Prophecies]
Melandru's Shot (Attack)
If Melandru's Shot hits, you deal +[10..20] damage. If it hits an enchanted foe, you gain 15 energy.
Cost: 10 / Cast: - / Recharge: 7 sec
Boss: Razortongue Frothspit (Creeping Carp)
Location: Archipelagos, Luxon [Factions]
Green drop: Razortongue's Recurve Bow (Vampiric, Marksmanship +1 (20%))
Prepared Shot (Attack)
If this attack hits, you strike for +(10..22) damage. If you are under the effects of a Preparation, you gain (1..7) Energy.
Cost: 5 / Cast: - sec / Recharge: 6 sec
Boss: Seed of Suffering (Demon)
Location: Domain of Fear, Realm of Torment [Nightfall]
Green drop: (Flatbow, lengthens Poison duration)
Punishing Shot () [Prophecies only]
If punishing shot hits, you strike for [10..18] damage and your target is interrupted.
Cost: 10 / Cast: 0.5 sec / Recharge: 8 sec
Boss: Thul Boulderrain (Giant)
Location: Snake Dance, Shiverpeaks [Prophecies]
Wilderness Survival Elite Spells
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Equinox (Nature Ritual)
Create a level [1..10] Spirit. Spells cast within it's range that cause exhaustion cause double the Exhaustion instead. This Spirit dies after [30..150] seconds.
Cost: 10 / Cast: 5 sec / Recharge: 60 sec
Boss: Ranger Construct (Shiro'Ken)
Location: Sunjiang District (mission & explorable), Keineng area [Faction]
Green drop: Kaolin Longbow (Lengthens Dazed duration)
Famine (Nature ritual)
Create a level [1..10] Spirit. Whenever any creature in its range reaches 0 Energy, that creature takes [10..35] damage. This Spirit dies after [30..90] ends.
Cost: 10 / Cast: 5 sec / Recharge: 60 sec
Boss: Bound Zojun (Spirit / Shiro'ken)
Location: Tahnnakai Temple (mission), Keineng area [Factions]
Boss: Famished Ancient Brrne (Shiro'ken)
Location: Raisu Pavillion (mission & explorable), Keineng area [Factions]
Green drop (explorable): Brrne's Recurve Bow (Lengthens Crippled duration)
Greater Conflagration (Nature ritual) [Prophecies only]
Create a level [1..8] Spirit. For all creatures within its range, all physical damage is fire damage instead. This spirit dies after [30..126 seconds].
Observation: Also in the Prophecies campaign there is Winter… This does the same task for cold damage (for elemental damage rather than physical) but is not an Elite!
Cost: 5 / Cast: 5 sec / Recharge: 25 sec
Boss: Valetubo Rubor (Titan Hand/Fist)
Location: Hell's Precipice [Prophecies]
Incendiary Arrows () [Prophecies only]
For 8 seconds, your arrows interrupt and set your target On Fire for [1..3] seconds.
Cost: 5 / Cast: 2 sec / Recharge: 24 sec
Boss: Casses Flameweb (Lava Spitter)
Location: Ring of Fire [Prophecies]
Melandru's Arrows (Attack) [Prophecies only]
For 18 seconds, whenever your arrows hit, they cause Bleeding for [3..21] seconds and do +[8..24] damage if they hit a target who is under an enchantment.
Cost: 5 / Cast: 2 sec / Recharge: 12 sec
While no self respecting Rangers could be without the Barrage Elite, this one is particularly nasty, I think, especially if you are smart enough to tab through targets to cause bleeding on the maximum number of foes.
Boss: Gargash Thornbeard (Stone Summit, Dwarf)
Location: Grenth's Footprint, Shiverpeaks [Prophecies]
Green drop (1): Gargash's Recurve Bow (Zealous)
Green drop (2): Thornbeard's Horned Bow (Armor +7 (vs. physical, Lightning damage))
Boss: Drago Stoneherder (Stone Summit, Dwarf)
Location: Sorrows Furnace, Shiverpeaks [Prophecies]
Green drop (1): Drago's Vampiric Flatbow (life stealing, armor +5)
Green drop (2): Drago's Flatbow (Armor penetration 20/20, Health +30)
Boss: Graygore Boulderbeard (Stone Summit, Dwarf)
Location: Sorrows Furnace, Shiverpeaks [Prophecies]
Green drop (1): Boulderbeard's Shortbow (Lightning damage, Health +30)
Green drop (2): Graygore's Zealous Shortbow
Green drop (3): Graygore's Shortbow (Vampiric and Marksmanship +1 (20%))
Boss: Tarnok Forgerunner (Stone Summit, Dwarf)
Location: Sorrows Furnace, Shiverpeaks [Prophecies]
Green drop (1): Forgerunner (Fiery, Health +30)
Green drop (2): Tarnok's Longbow (Icy, Armor +7 vs Elemental)
Green drop (3): Tarnok's Recurve Bow (Armor penetration 20/20, Enchantments last longer)
Boss: Ulhar Stonehound (Stone Summit, Dwarf)
Location: Thunderhead Keep, Shiverpeaks [Prophecies]
Boss: Resnar Mountaininsight (Stone Summit, Dwarf)
Location: Frozen Forest, Shiverpeaks [Prophecies]
Melandru's Resilience (Stance) [Prophecies only]
For [8..18] seconds, you gain Health regeneration of 3 and Energy regeneration of 1 for each Condition and Hex you are suffering from.
Cost: 5 / Cast: - / Recharge: 25 sec
Boss: Facet of Nature (Dragon)
Location: Dragon's Lair, Desert [Prophecies]
Poison Arrow (Attack) [Prophecies only]
If Poison Arrow hits, your target becomes Poisoned for [5..17] seconds.
Cost: 5 / Cast: - / Recharge: 1 sec
Boss: Salani Pippip (Grawl)
Location: Witman's Folly, Shiverpeaks [Prophecies]
Boss: Kekona Pippip (Grawl)
Location: Spearhead Peak and also Talus Chute, Shiverpeaks [Prophecies]
Quicksand (Nature Ritual)
Create a level (1..8) Spirit. All non-Spirit creatures within its range lose 1 Energy each time they attack or use a Skill. This Spirit dies after (30..78) seconds.
(was called Weariness)
Cost: 10 / Cast: 5 sec / Recharge: 30 sec
Boss: Koahm the Weary (Undead)
Location: The Shattered Ravines, The Desolation [Nightfall]
Green drop: Koahm's Flatbow (Energy, Health, lengthens Crippled)
Scavenger's Focus (Preparation)
For 24 seconds, your attacks deal +(5..10) damage against foes suffering from a Condition.
Cost: 10 / Cast: 2 sec / Recharge: 12 sec
Boss: Rendabi Deatheater (Giant)
Location: The Ruptured Heart, The Desolation [Nightfall]
Green drop: Deatheater Longbow (Energy, Health, lengthens Crippled)
Smoke Trap (Trap)
When Smoke Trap is triggered, nearby foes are Blinded and Dazed for (5..9) seconds. Smoke Trap ends after 90 seconds. While activating this Skill, you are easily interrupted.
Cost: 10 / Cast: 2 sec / Recharge: 20 sec
Boss: Uhiwi the Smoky (Giant)
Location: The Shattered Ravines, The Desolation [Nightfall]
Green drop: Uhiwi's Shortbow (Armor penetration 20/20)
Spike Trap
When a Spike Trap is triggered, all nearby foes take [10..68] piercing damage, become Crippled for [3..15] seconds and are knocked down. Spike Traps ends after 90 seconds. While activatiing this skill, you are easily interrupted.
Cost: 10 / Cast: 2 sec / Recharge: 20 sec
Boss: Vah the Crafty (Mandragor)
Location: The Alkali Pan (The Desolation) [Nightfall]
Green drop: Vah's Hornbow (Vampiric)
Boss: Meysang the Sadistic (Am Fah, human)
Location: Pongmei Valley, Keineng area [Factions]
Green drop: Meynsang's Longbow (Lengthens bleeding)
Boss: Vulg Painbrain (Ettin)
Location: Ring of Fire [Prophecies]
No Attribute - Elite Spells
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Magebane Shot (Attack)
If this attack hits, it interrupts target foe's action. If that action was a Spell, this attack instantly recharges.
Cost: 5 / Cast: ¼ sec / Recharge: 10 sec
Boss: Saushali the Frustrating (Margonite)
Location: The Shattered Ravines, The Desolation [Nightfall]
Green drop: Saushali's Recurve Bow (Health, Energy, lengthens Dazed)
Boss: Abbadon's Adjutant (Margonite)
Locatin: Nightfallen Jahai, Realm of Torment (only during 'They Only Come Out at Night')
Quick Shot (Attack)
Shoot an arrow that moves twice as fast.
Cost: 5 / Cast: 1 sec / Recharge: 1 sec
Boss: Zelnehlun Fastfoot (Insect)
Location: The Floodplain of Mahnkelon, Kourna [Nightfall]
Green drop: Zelnehlun's Longbow (Armor penetration 20/20)
Boss: Razorjaw Longspine (Creeping Carp)
Location: Silent Surf, Luxon [Factions]
Green drop: Razorjaw's Hornbow (Energy +5, Armor Penetration 20/20, Marksmanship +1 (20%))
Note: One to farm for!
Boss: Maxine Coldstone (Human)
Location: Perdition Rock, Fire Island [Prophecies]
Favourite regular spells, from Skill vendors
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Some of the spells and skills below are better than most of the Elites and as such should be considered an essential purchase! These should be sought from Skill vendors
as part of your arsenal for general use, or specific builds and/or areas.
Attribute:
Choking Gas (Preparation)
For (1..10) seconds, your arrows deal (1..7) more damage and spread Choking Gas to all adjacent foes on impact. Choking Gas interrupts foes attempting to cast Spells.
This is a nice one for interrupts, I think.
Cost: 15 / Cast: 2 sec / Recharge: 24 sec
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