«Ackadia's Guide to Guild Wars… Salvage items »
Crafting Materials Menu
- Identification and Salvage Kits
- A pictorial guide to salvaging crafting materials, runes and weapon upgrade components
- 'Salvage Items'
- Common Crafting Materials
- Rare Crafting Materials
- [Materials] Traders in Tyria (Guild Wars Prophecies)
- [Materials] Traders in Cantha (Guild Wars Factions)
- See also: Guide to Using and Trading Weapons Upgrades
A look at farming 'Salvage Items'
It seems strange to suggest farming common materials but, besides the fact you need them yourself for new armor, it can actually be quite lucrative. Even selling to a merchant, I can sometimes raise a few thousand gold an hour from iron and cotton! Your average item gives around 10 objects, the rarer 'highly salvageable' items give you 40, even 50 items. At a standard 10g each for iron, that salvaged sword is worth over 400g now!
Plus, and this is the thing, materials fluctuate in price all the time. If you hoard up 1,000 iron and cotton, you can easily realise 20,000, or even 30,000 selling to players if the unit prices raises. Plus you have the Materials traders. For a nominal fee (50g 4 for 1 trade) for 1k you can turn 1,000 hide into 250 rare leather squares, worth around 60,000g (Depends of the value on the day, obviously.)
Sure, farming for Greens and high value chests have it's glory, but there is a lot of truth in the old adage, where's there's muck, there's brass
. Plus, you do get gold drops - without paying a fortune for keys.
They are three types of specific 'salvage items', regular items that are 'highly salvageable' and give several times the normal amount, (they also give 3 times normal for rare material), various half eaten 'masses' and armour. As you cannot wear anyone or anything elses armour, all armour are labeled as 'salvage items'
As a rule of thumb guide, masses give bone, hide and cloth, armour from warriors gives iron or hide, or perhaps fur, rangers and necromancers give hide and the rest tend to give cloth.
As ever, using the 'expert and superior salvage kits gives you a chance to recover (rare) material components like leather, steel and silk.
'Salvage Items'
For Iron (Steel)
Armguard (Jade Brotherhood)
Armor
(Avicara Brave) (Dwarven/Dwarven warrior) (Justiciar's) (Knight's) (Shiverpeak bladehand) (Titan)
Breastplate
(Executioner's)
Gear
(Grawl)
Harness
(Beastmaster)
Pauldron
(Warden)
Plating
(Dredge)
For Cotton (Linen or Silk)
Attire
(Avicara wise) (Kurzick (shown))
Bracers
(Giant's: Hill/Tundra)
Cape
(Am Fah (shown))
Cape
(Am Fah (shown))
Collars
(Corrupted Orr) (Ghoul's)
Garb
(Luxon (shown))
Garment
(Dredge (shown)) (Mursaat)
Gear
(Grawl elementalist/mesmer/shaman)
Outfit
(Dwarven Healer/Howler/Sage)
Robes
(Abbot's) (Avicara Ardent/Elementalist) (Decayed Orr) (Necrid) (Savant's) (Shiverpeak Elementalist/Lifeband/Windcaster) (Sycophants)
Shroud
(Oni)
Tunic
(Ritualist's)
Vestments
(Corrupted) (Warden (shown))
For Hide (Leather squares)
Armguard
(Warden)
Armor
(Decayed Orr) (Dwarven Scout)
Cladding
(Dolyak)
Gear
(Grawl)
Gear
(Grawl Longspear / Necromancer)
Hide
(Animal/Maguuma/Singed) (Ettin/Igneous (shown) /Snowy) (Minotaur: Forest/Mountain) (Snowy Centaur)
Jerkin
(Bloodstained)
Plating
(Yeti)
Spaulder
(Dredge)
Tunic
(Avicara Guille) (Shiverpeak necromancer)
Vambrace
(Am Fah (shown))
Vest
(Avicara Fierce) (Seeker's)
For Hide (Fur)
Animal
(Snowy Animal)
Hide
(Dolyak) (Losaru)
Trappings
(Naga) (Note: unsure about the drops. Need to test more!)
Others, and Multiple results
Centaur Harness
These can release iron, cotton or hide, or their rarer counterparts
Stone Remains
For granite slabs
Mass
(decaying mass shown)) (regurgitated) (half-chewed)
Note also that the various masses - like 'half chewed masses' do NOT have rare element to them.
Looking for Glittering Dust (Ectoplasm)
Note:
Placing the emphasis on Ecto's, I haven't spend enough time in the UnderWorld and it's counterparts in Cantha for this to be definitive!
Demonic Remains
Ghostly Remains
Phantasmal Armor
Phantom Residues
Shadowy Remnants
((shrivelled eyes))





