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« Ackadia's Guide to Guild Wars: Choosing and Using Heroes »

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My reasons for liking Heroes!




I prefer real players with me, but I have several reasons why I hardly ever bother:



The making of a Hero!



The default hero - even taken up to level 20 - is little better than a henchman until you upgrade it.

This means buying or farming for new runes and weapons, buying new skills, leaning which spells are best for general use, or for specific areas.

The more campaigns you own with your account, the more skills you have access to. Any skills you unlock, elite or otherwise, are available for all your heroes across your account. I may cover this in detail in a separate page, but the 'trick' here is to equip your heroes as well or better than you equip yourself. Runes, weapons, offhand, skills, these all need to be upgraded.

Essentially your main Heroes need to be at least as good as you or any player you meet. Blue runes are very common - health (vitae), attunement, skills… instead of selling them, use them on a hero - you can always salvage them back later if needed as hero armour doesn't get destroyed!

I've spent a lot of time, effort and gold on my Heroes and it's been worth every penny. I even tried an Elite mission (meant for 12) with 3 heroes and still got further than many of the times I tried with 11 real players. If you put the effort in, to use the vernacular, Heroes Own!

[ See also my page on farming which looks at using Heroes ]

To varying degrees all of my heroes are upgraded, with those I choose every day having the most lavished on them.
Olias the Necromancer, shown here is equipped what I considered the best combination for a Minion Master:

Bortak's Bone Claw, Konruu's Fervor offhand, Minion Master armor (via runes), Superior Vigor, Death and Bloodstained runes for maximum health and Death skills, with the last few spaces taken up with runes of Attunement (+2 energy) and Minor Soul Reaping.

Put together he has 66 Energy, 455 Health and in the case of a massacre he is often the last one left standing, which is just as well as his minions can be level 28 in the case of the Animated Flesh Golem. Disowned minions get aggressive, if you didn't know - having your necromancer die in a tough battle and finding ten undead allies attacking you is never a good thing!
Smiley in denial

Like myself, most of my other spell casters are equipped with Radiant (armor) of Attunement for maximum Energy, while the others are equipped with green or gold Sundering (weapons) of Fortitude and similar enhancements. In fact half the time I farm various bosses for items for my heroes rather that selling via trade chat, which is mind-numbingly boring!