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« Ackadia's Guide to Guild Wars… Weapons and Upgrades »

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Weapon Menu







Introduction and Caveat




The prices given are a rough guide only and values can and will vary all the time. I accept no responsibilty if you sell or buy at a loss! The best idea is to watch the trade prices in Lions Gate, Droks and in the market areas of Cantha. Be aware that NCSoft make changes to drop rates from time to time and this can have a drastic change on values.

I have used [ LeviGarrett's Weapon Mod Baseline Pricing thread ] on Guildwars Guru as the basis.

Elona / Nightfall update
With the October 2006 are several new upgrades to drool over. Note these are not yet definitive! I'll cover these in detail shortly, but these include:

Scythe Snathe
Scythe Grip
Spear Head
Spear Grip

A new one and very welcome one for staves is:
'Adept Staff Head' which halves casting time on spells of item's attribute (Chance: 10..20%)

Wand Wrapping…
of Quickening: Halves skill recharge of spells (Chance: 1-10%)
of Memory: Halves skill recharge of spells of item's attribute (Chance: 10-20%)

Focus (items)…
of Aptitude: Halves casting time fo spells of item's attribute (Chance: 10-20%)
of Devotion Health +45 (while Enchanted)
of Fortitude Health +20(?) to +30
of Swiftness Halves casting time of spells (Chance: 1..10%)
(not one of Valor while hexed?)

And for warriors: Shield Handle…
of Devotion: Health +45 (while Enchanted)
of Endurance: Health +(30) to +45 (while in a Stance)
of Fortitude: Health +(20) to +30
of Valor: Health +(45) to +60 (while Hexed)

Source: GameWikis Weapon Upgrades


On Values:

Some lists recommend 'SS' or Shop Sell. Generally this is true, but lesser items can reasonably be sold for up to 500g in lower level areas like Pikum Square [Prophecies] or the various towns on Shing Jea Isalnd [Factions] .

See also these Guild Wars auctions for more up to date values weapon upgrades and green items:




Guide to Weapon Damage types


Note that not all damage types are available for all weapons.

Barbed: Lengthens Bleeding duration on foes by 33%

Crippling: Lengthens Crippled duration on foes by 33%

Cruel: Lengthens Deep Wound duration on foe by 33%

Ebony: causes Earth Damage

Fiery: causes Fire Damage

Furious: Double Adrenaline on hit (chance 1-10%)

Heavy: Lengthens Weakness duration on foe by 33%

Icy: causes Cold Damage

Poisoner’s: Lengthens Poison duration on foe

Shocking: Lightning damage

Silencing: Lengthens Dazed duration on foes by 33%

Sundering: Armor penetration +20% (chance 10-20%)

Vampiric: Life Stealing (1-3)/(1-5), Life Regeneration -1

Zealous: Energy gain on hit 1, Energy regeneration -1


The following are available on certain staffs and wands, but are NOT available as upgrades at this time:


Chaos damage (Mesmers and Elementalists)

Dark damage (Necromancers and Ritualists)

Light damage (Monks)



Upgrade Suggestion (posted to NCSoft)


Just a thought, how about weapon vendors buying / selling upgrades in the same way materials work.

Selling is simple enough - you get a quote for your (say) 'Fiery Pommel' and you sell if you like the offer. If not, at least you have a guide to offer to players.

For buying, to save masses of superfluous information, it lists available upgrades for the presented weapon - based on their recent sales.

ie for a Monk

Available upgrades for (this staff):

Defense Head +5 [3k]
Defense Head +1 [100g]

Wrapping +1 Healing 10% [100g]


It establishes a firm, market based value for trading upgrades, while not overtly affecting the (wts) factor for players raising money. As a positive benefit it should also greatly reducing the often Spammy WTS chat

The existance of Rune, Dye and Materials merchants would allow for easy acceptance with, I imagine, the minimum of grumbling from hardcore player-sellers.

~ Paul