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Introducing the Darkmoon Faire




The Darkmoon Faire is an event that appears in the game and changes venue on a three monthly cycle. It's featured are properly covered on the official site, detailing the Darkmoon Faction

Starting in the early part of the month, the Faire sets up in a field either near Goldshire in Elwynn Forest, in Mulgore at the base of Thunder Bluff or in Terokkar Forest, just outside Shattrath. The timetable for this and other events can be found on the official events calendar.

Setup takes the carnies three days, and the fair starts early that Monday at 4:00am server time, and will remain open for one week.

The Faire itself is neutral and can be visited by players of either faction regardless of location. Strangely, there is no actual benefit or rewards for gaining reputation with them.



Darkmoon Fair Pets


There are three pets available here, the commonest is a Tree frog from Flik, the boy running about. He also sells a better looking (limited availability) Wood Tree frog. Both are one gold.

Darkmoon Jubling pet Far less well known is the Spawn of Jubjub quest from Morja. To get it, put a mug of Dark Iron Ale* in front on her and the huge pet hops up to her. This triggers the quest. In return for a second mug she will give you an unhatched jubling which, after a weeks incubation, gives your very own Jubling frog. If you put these beer in front of your pet it hops up and drinks it!

* You need Dark Iron Ale Mugs from Grim Guzzler in the bar in the Blackrock Depths instance, or AH if you are lucky.


Darkmoon Cards


Darkmoon Card DeckAce of what now!?
People sometimes finding rare drops like three of elementals, four of furies etc, but what are they and what do they do?

The Darkmoon Decks, when complete and combined, can be traded in at the Darkmoon Fairs for nice trinkets.They are epic rewards and require level 60 or 70 to equip.



Darkmoon Cards:

(x) of Beasts Deck rewards Darkmoon Card: Blue Dragon
Trinket requires Level 60
2% chance on successful spellcast to allow 100% of your Mana regeneration to continue while casting for 15 sec.


Darkmoon Card Crusade (x) of Blessings Deck rewards Darkmoon Card: Crusade
Trinket requires Level 70
Each time you deal melee or ranged damage to an opponent, you gain 6 attack power for the next 10 sec., stacking up to 20 times.
Each time you land a harmful spell on an opponent, you gain 8 spell damage for the next 10 sec., stacking up to 10 times. Gives: <Aura of the Crusade>


Darkmoon Card Maelstrom (x) of Elementals Deck rewards Darkmoon Card: Maelstrom
Trinket requires Level 60
Chance to strike your melee target with lightning for 200 to 300 Nature damage.




Darkmoon Card Vengeance (x) of Furies Deck rewards Darkmoon Card: Vengeance
Requires Level 70
Trinket
+51 Stamina
You have a 10% chance when hit by an attack or harmful spell to deal 95 to 115 holy damage to your attacker.



(x) of Lunacy Deck rewards Darkmoon Card: Madness
Trinket requires Level 70
+51 Stamina
Each time you land a killing blow on an enemy that yields experience or honor, you gain the Power of Madness.
This lasts for 60 seconds and the effects are:

Delusional: +70 attack power
(Rogue, Hunter, Paladin, Warrior, Druid)

Kleptomania: +35 agility
(Warrior, Rogue, Paladin, Hunter, Druid)

Sociopath: +35 strength
(Paladin, Rogue, Druid, Warrior)


Dementia: Down the rabbit hole… Every 5 seconds either gives you +5% or -5% spell damage/healing.
(Druid, Shaman, Priest, Warlock, Mage, Paladin)

Meglomania: +41 spell damage/healing
(Druid, Shaman, Priest, Warlock, Mage, Paladin)

Narcissism: +35 intellect
(Druid, Shaman, Priest, Warlock, Mage, Paladin, Hunter)

Paranoia: +35 spell/melee/ranged crit strike rating
(All classes)


Manic: +35 haste (spell, melee and ranged)
(All classes)

Martyr Complex: +35 stamina
(All classes)


(x) of Portals Deck rewards Darkmoon Card: Twisting Nether
Trinket requires Level 60
Gives the wearer a 10% chance of being able to resurrect with 20% health and mana.


(x) of Storms Deck rewards Darkmoon Card: Wrath
Trinket requires Level 70
Each time one of your direct damage attacks does not critically strike, you gain 17 critical strike rating and 17 spell critical strike rating for the next 10 sec. This effect is consumed when you deal a critical strike.


Darkmoon Card Heroism (x) of Warlords Deck rewards Darkmoon Card: Heroism
Trinket requires Level 60
Sometimes heals bearer of 120 to 180 damage when damaging an enemy in melee.



Farming Darkmoon Cards


Unless you are desparate, don't bother, just wait for the card(s) you want to appear in Auction House at a reasonable price!

Level 60 cards

Ace of Warlords: King Gordok in Dire Maul

Ace of Elementals: Various elemental bosses including Lord Incendius in BRD and Hydrospawn in Dire Maul East

Ace of Portals: Darkmaster Gandling in Scholomance

Ace of Beasts: The Beast in Upper Blackrock Spire

The 2, 3 and 4 of the above are rare World Drops from various humanoids and undead of level 50 or so and up.

The 5, 6, 7 and 8 of the above are rare drops from elite humanoids and undead of level 50 or higher in instances like Scholomance, Dire Maul, Stratholme and Blackrock.

Level 70 cards

The Aces from the Lunacy, Storms, Furies and Blessings are rare drops from bosses in level 70 Burning Crusade instances like Steamvault, Arcatraz and Karazhan.

The 2, 3 and 4 of the above are rare World Drops from various Outlands humanoids and undead, typically level 65 and up.

The 5, 6, 7 and 8 of the above are rare drops from Elite humanoids, undead and bosses in Outland and Burning Crusade instances.

Level 80 cards

These are made via the new Inscriptions profession. You can't farm the cards as such, but be prepared to spend a lot of time farming mats if you want to make these!

Haven't made any decks myself - yet - but as far as I can tell from Googling everywhere there are 4 distinct Darkmoon Card of the North decks:

Nobles cards and deck giving: Darkmoon Card: Greatness
According to various sources, these add 90 to your main, highest stat (ie Strength) and, on proc, (when you heal or deal damage) boost it by 300 for 15 seconds.
O.K. Getting this for my hunter, rogue and Death Knight!


Prisms cards and deck giving Darkmoon Card: Illusion
Need to get more on this but apparently equipping it adds 100 to your spell power and, on use, absorbs 400 damage for 6 seconds, then restores 1200 mana. Cool down is 5 minutes.
Not overly impressed with this at all! I pass.


Undeath cards and deck giving Darkmoon Card: Death
Equip: Improves critical rating by 85.
Also, each time you deal damage, you have a chance to do an additional 744 to 913 Shadow damage to targets with less than 35% health.
If this procs for AoE too… Probably getting this for every alt!


Chaos cards and deck giving Darkmoon Card: Berserker!
Equip: You have a chance to gain Berserker when you are struck in combat, increasing your critical strike rating and resilience rating by 35 for 12 sec. Effect stacks up to 3 times.
If this is right, (pvp aspect asside) it is complete and utter rubbish to be honest as there are far better greenies from quests!
Compare to this trinket:

Death Knight's Anguish (Alliance quest reward)
Equip: Improves critical strike rating by 31 (1.4% at 70).
Equip: Chance on melee or ranged attack to enter Wracking Pains, during which your attacks will each grant 15 crit rating, stacking up to 10 times. Expires after 20 sec.
Several thousand gold for a level 80 epic for up to 105 bonus crit for 12 seconds, or a low level quest reward giving 31 to 181 crit for 20 seconds. D'oh!




Unsocial behaviour in Darkmoon Faire


Note: As of October '08 and the release of Wrath, this is considerably less of an issue and the Drakmoon items are largely worthless now.

(Feb 2008) Specifically I am thinking of anti-social players that camp and block NPC's, particularly at events like neutral events like the Darkmoon Fair. It is, of course, against the rules and terms and conditions and, according to one GM I spoke too, increasingly becoming a problem.

Not sure what I mean? Here's one or two examples, like this Horde druid blocking Lhara. What you can't see is the player also had pvp on to actively deter alliance from even trying to interact with the trader. You can't even see the trader - or even the undead Horde, also with pvp enabled, also sat over the vendor. Here's another shot, also taken at Mulgore with two or three Horde - again with pvp enabled - blocking the traders while mounted. The static image doesn't show it but they were also spinning in a circle and using emotes like /shoo.

That's the problem, but what is the solution?

  1. Forced dismounting in the zone
  2. Elite guards / bouncers as applicable, as they do in neutral towns
  3. Create a small barrier zone / breathing space around the character.

The first two are obvious enough, the second needs a little explaining and may not even be possible to impliment, not in practical terms. Need to consider this last point further.